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[C#] TCP, UDP MultiThread Server Source Code

by Luyin 2013. 1. 7.

[C#] TCP, UDP MultiThread Server Source Code



 using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;

/* Project : Simple Multi-threaded TCP/UDP Server v2
* Author : Patrick Lam
* Date : 09/19/2001
* Brief : The simple multi-threaded TCP/UDP Server v2 does the same thing as v1. What
* it intends to demonstrate is the amount of code you can save by using 
TcpListener
* instead of the traditional raw socket implementation (The UDP part is still
* the same. When you compare the following code with v1, you will see the
* difference.
* Usage : sampleTcpUdpServer2
*/

namespace SmartGridServer
{
    public class SampleTcpUdpServer2
    {
        private const int sampleTcpPort = 4567;
        private const int sampleUdpPort = 4568;
        public Thread sampleTcpThread, sampleUdpThread;
        public SampleTcpUdpServer2()
        {
            try
            {
                //Starting the TCP Listener thread.
                sampleTcpThread = new Thread(new ThreadStart(StartListen2));
                sampleTcpThread.Start();
                Console.WriteLine("Started SampleTcpUdpServer's TCP Listener Thread!\n");
            }
            catch (Exception e)
            {
                Console.WriteLine("An TCP Exception has occurred!" + e.ToString());
                sampleTcpThread.Abort();
            }
            try
            {
                //Starting the UDP Server thread.
                sampleUdpThread = new Thread(new ThreadStart(StartReceiveFrom2));
                sampleUdpThread.Start();
                Console.WriteLine("Started SampleTcpUdpServer's UDP Receiver Thread!\n");
            }
            catch (Exception e)
            {
                Console.WriteLine("An UDP Exception has occurred!" + e.ToString());
                sampleUdpThread.Abort();
            }
        }
        public static void Main(String[] argv)
        {
            SampleTcpUdpServer2 sts = new SampleTcpUdpServer2();
        }
        public void StartListen2()
        {
            //Create an instance of TcpListener to listen for TCP connection.
            TcpListener tcpListener = new TcpListener(sampleTcpPort);
            try
            {
                while (true)
                {
                    tcpListener.Start();
                    //Program blocks on Accept() until a client connects.
                    Socket soTcp = tcpListener.AcceptSocket();
                    Console.WriteLine("SampleClient is connected through TCP.");
                    Byte[] received = new Byte[512];
                    int bytesReceived = soTcp.Receive(received, received.Length, 0);
                    String dataReceived = System.Text.Encoding.ASCII.GetString(received);
                    Console.WriteLine(dataReceived);
                    String returningString = "The Server got your message through TCP: " + dataReceived;
                    Byte[] returningByte = System.Text.Encoding.ASCII.GetBytes(returningString.ToCharArray());
                    //Returning a confirmation string back to the client.
                    soTcp.Send(returningByte, returningByte.Length, 0);
                    tcpListener.Stop();
                }
            }
            catch (SocketException se)
            {
                Console.WriteLine("A Socket Exception has occurred!" + se.ToString());
            }
        }
        public void StartReceiveFrom2()
        {
            IPHostEntry localHostEntry;
            try
            {
                //Create a UDP socket.
                Socket soUdp = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
                try
                {
                    localHostEntry = Dns.GetHostByName(Dns.GetHostName());
                }
                catch (Exception)
                {
                    Console.WriteLine("Local Host not found"); // fail
                    return;
                }
                IPEndPoint localIpEndPoint = new IPEndPoint(localHostEntry.AddressList[0], sampleUdpPort);
                soUdp.Bind(localIpEndPoint);
                while (true)
                {
                    Byte[] received = new Byte[256];
                    IPEndPoint tmpIpEndPoint = new IPEndPoint(localHostEntry.AddressList[0], sampleUdpPort);
                    EndPoint remoteEP = (tmpIpEndPoint);
                    int bytesReceived = soUdp.ReceiveFrom(received, ref remoteEP);
                    String dataReceived = System.Text.Encoding.ASCII.GetString(received);
                    Console.WriteLine("SampleClient is connected through UDP.");
                    Console.WriteLine(dataReceived);
                    String returningString = "The Server got your message through UDP:" + dataReceived;
                    Byte[] returningByte = System.Text.Encoding.ASCII.GetBytes(returningString.ToCharArray());
                    soUdp.SendTo(returningByte, remoteEP);
                }
            }
            catch (SocketException se)
            {
                Console.WriteLine("A Socket Exception has occurred!" + se.ToString());
            }
        }
    }
}


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